Various parties and holidays had us a few players down this week. A refreshing change to not have to worry about spreading the limelight out fairly, and it meant one player ended up typing up their session summary to keep the absent players updated, which I’ve used below.
Arabella Volhollen (lvl 2 fighter)
An archer with societal ambitions. Highly suspicious of and condescending towards pretty much everybody.
Giro Beanna (lvl 2 barbarian)
A huge mischia player made even angrier by the loss of his mother to a magical beast attack. Carries a wooden chest on his back.
Vero Anzano (lvl 2 ranger)
An old hunter with a mysterious past. Swamped under an enormous bear cloak.
Alexander Bucciarati (lvl 2 rogue) – A man with a boat and a mission. He tells everyone about one but not the other.
Manius (level 2 barbarian) – Alexander’s crewman, a large former pit fighter with all the wits of one.
Salazar Caltata (lvl 2 rogue) – The scrawny fourth son of a nobleman. Good at hiding in a crowd. A snitch an
We decided to scope out the Star & For [where they’d followed the snooper earlier].
We met a guy with some personal connections to the town/behind the scenes called Artizar.
Apparently it’s representatives of a higher-up family [the Urrizmendi family] that have a bounty on Zoriane, and by extension us for helping her.
Artizar promised more help if we can help him clear out an old human outpost which may be inhabited by monsters now.
We interrogated those [dock] night guards. They didn’t see anything, not by being bribed or in on it, but by gross incompetence and uh…lady friends.
We went to the outpost tower, finding it inhabited by an ogre type creature called a Belu.
Killed the Belu via beartraps and Vero just happened to use some magic.
…because some things may come in handy later on in the campaign…
Artizar seemed to have put two and two together from various incoming bits of intel, and seemed to know an awful lot about the party.
As they approached the tower Vero, by way of his Gloomy Foreboding, was suddenly reminded of the aftermath of the monster attack all those weeks ago, where Salazar spotted a brick wall with the faint marking – or rather, absence of dust – showing the word YNN.
The tower itself was very overgrown, far more so than just a few month’s worth of growing.
Vero cast a Control Plants spell in full view of Arabella and Giro to get some vines to coil up the belu’s legs.
The fight with the belu, which had approached the party at the top of the tower entirely unaggressively, was more than just ‘via beartraps’ – the characters tried resetting and sliding beartraps under the creatures feet, tipping the massive creature through a hole in the floor (though it was too big even for Giro to do so), buckling its legs from behind, roping it down with ivy, darting just out of reach firing arrows, and finally some good ol’ spine bashing with a large mace.
Taking into account the journey to and from the tower, this session covered a week’s worth of adventuring.