Variable Difficulty, or How I Learned To Love The X-In-6

None of this is groundbreaking, but it's sometimes handy to describe one's internal goings on, especially if my future self needs to look back at me with a slightly quizzical expression. We're coming up to a year of playing through Greg Gillespie's Barrowmaze using various versions of Off-White Cube. Whilst classes have come and gone, … Continue reading Variable Difficulty, or How I Learned To Love The X-In-6

A month’s worth of sessions – a megadungeon reflection update

Quite a few more sessions have passed since the first look back at running an open-table megadungeon, so it seems appropriate to have an update. From the Barrowmaze GM Screen Affairs so far Of the 41 sessions so far (current global matters have ensured the capacity for rather a lot of games in a short … Continue reading A month’s worth of sessions – a megadungeon reflection update