Starting off a new 5 Parsecs From Home campaign on holiday with the newly finished sci fi dungeon tiles. Playing on Challenging difficulty – so should never have fewer than 3 opponents – with the supplement AI variable behaviours and deployments. Also house ruling in the social events tables from WeaselTech for a bit of … Continue reading 5 Parsecs From Home – campaign turn 1
Sci Fi dungeon tiles
Got the tiles done in time for the holiday, so have been enjoying some games of 5 Parsecs from Home based on a tunnel-ridden former mining colony. Just rotating the tiles 90° completely alters the possible routes across an adventure site, so assuming the struggling crew members don’t get too sick at the site of … Continue reading Sci Fi dungeon tiles
Pulp Alley Reskinned – Sci Fi Haunted ‘Manor’
Pulp Alley has been one of my go-to games for a good few years, and I'm particularly fond of its Tomb of the Serpent campaign: a The Mummy-esque type affair that transposes well into a fantasy genre, and I wanted to do the same with sci fi. It has a good number and variety of … Continue reading Pulp Alley Reskinned – Sci Fi Haunted ‘Manor’
Stackable sci fi tiles – WIP
Looking for some more travel-friendly gaming terrain, and for a bit more variety than the two fixed boards in a case. I like the concept of dungeon tiles, and have enjoyed playing around with the TTCombat set in fantasy games. They're very flexible in what they can be arranged to represent, and pack away very … Continue reading Stackable sci fi tiles – WIP
The Keep on Yeoldelands – Session 36
Click here for the other sessions. Expedition 34 26 May 2022 Alfredward (Dwarf 4)Elthebard (Magic User 1)Koko (Cleric 3)Moonbeam (Fighter 1) The party made their way back to the cave with the bipedal cats. A few changes had been made, notably a door across the passage towards the site of the previous day's battle. Rather … Continue reading The Keep on Yeoldelands – Session 36
The Keep on Yeoldelands – Session 35
Click here for the other sessions. Expedition 33 19 May 2022 Alfredward (Dwarf 4)Koko (Cleric 3)Thrandir (Thief 1) A return to the caves for this expedition, though the party were not willing to endure the labyrinthine tunnels of their previous attempt. Instead they headed for the cave entrance festooned with signs in different languages all … Continue reading The Keep on Yeoldelands – Session 35
Quick, cheap and easy sci fi corridors
I want to put together a travel-friendly set of sci fi dungeon-esque tiles. Nothing too fancy to cry over when something inevitably gets damaged and which could be easily replicated in future, while being more satisfying to game on than laminated geomorph print outs. This is the result: Each section is based made up from … Continue reading Quick, cheap and easy sci fi corridors
The Keep on Yeoldelands – Session 34
Click here for the other sessions. Expedition 32 21 Apr 2022 Alfredward (Dwarf 4)Koko (Cleric 3)Mandras Stonefist (Dwarf 1)Rarder Brete (Fighter 5) Believing themselves to have acquired the most valuable treasures from the tomb, the party left the expeditionary force to carry on with the exploration, and headed back to replenish supplies. Stopping by the … Continue reading The Keep on Yeoldelands – Session 34
Blunte’s Rifles
Never got into the tv series, but I happily devoured all the Sharpe books (did try Bernard Cornwell's other series but couldn't find the same enthusiasm for essentially reskinned characters in other historical settings), so inbetween terrain projects I painted up an homage to the green-coated riflemen of the Peninsular Wars. Should provide a little … Continue reading Blunte’s Rifles
Sci fi scatter terrain – bin bags
Some even quicker and easier scatter terrain, with even less effort put on painting them. Little leftover chunks of milliput wrapped up in small shreds of an actual bin bag, and tied off with a strand of wire from the various cables I ripped out of defunct electronic devices. One slapdashedly applied coat from a … Continue reading Sci fi scatter terrain – bin bags