A Tale Of… Session Report 4

The party continues through the Tomb of the Serpent King.


Ceasar Giovana (lvl 1 monk)

A local mischia player (mischia being a highly bloody and highly popular contact sport).
Giro Beanna (lvl 1 barbarian)
A huge mischia player made even angrier by the loss of his mother to a magical beast attack. Carries a wooden chest on his back.
Salazar Caltata (lvl 1 rogue)
The scrawny fourth son of a nobleman. Good at hiding in a crowd. A snitch and a sneak.
Vero Anzano (lvl 1 ranger)
An old hunter with a mysterious past. Swamped under an enormous bear cloak.
Apologies from absent players:
Arabella Volhollen – lvl 1 fighter – an archer with societal ambitions. Highly suspicious of and condescending towards pretty much everybody.
After a couple of hours’ waiting and watching, Ceasar Giovana felt recovered enough to carry on, and our intrepid band entered the tomb once more. Having found the once-concealed passageway down beneath a large half-serpent half-human statue, they made their way down into a larger corridor. They located a hidden doorway behind a statue and armed themselves with some spears, and picked up some trinkets.
They eventually came to a large octagonal room with a pit of water in the centre and doors in each wall. They made their way along the northern doors, finding an animate skeleton and various small valuables, then came across an oozing remnant of a mummification-gone-wrong. Their attacks split it apart but this barely seemed to hamper it. It seeped forwards, forcing our heroes back. Some of it slid into the brackish water in the pit and disappeared. Ceasar and Giro Beanna tried to lever the rest of it in, but alas – Ceasar was not quick enough to avoid an acidic tendril which struck him and pulled him into the rest of the oozing mass. All that remained of the mischia player was a bell and some fishing twine. Enraged, Giro battered that remnant of the slimy being to all corners and ripped up the floor to slide the rest of the thing into the pit.
Shaken by the loss of their companion, the rest of the party advanced forwards down a long stairway into another large room. A large statue in the centre shuddered into life and attacked. Most of the group darted around it and ran for the doorway on the other side, which opened up into a massive chasm. Together Giro and Vero Anzano baited the construct towards the edge and, with Salazar Caltata flinging himself at the creature’s back, combined their strength to topple the statue into the gloom. It was a long time before they heard an impact.
Creeping along the ledge, our heroes came across a door with a bar across it. Remembering the hammer from the day before, they skirted around it and looked for another doorway.
Confronted by a skeleton jelly, they retreated back to the chasm and tripped it so that it too fell headlong into the abyss.
They eventually came across Cosma, a totally human and ordinary botanist, and unknowingly released her from her bound prison. She followed them around as they proceeded through the caverns, attaching herself to Salazar.

At this point, a jingly tune sounded briefly and everyone suddenly felt that little bit more able to face the perils ahead. Level up!

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s