Okay, character sheet v2.
The ‘Big Six’ attributes which, while not necessarily what I want to go with long term, allow for much easier conversions of other OSR-based games and modules. The thick border boxes are for the main attribute values, the thinner border boxes are to provide easy reference to attribute values reduced by injuries and other conditions.
I really like the simplicity of slot-based inventories, and there are some great ideas on embellishing the slot system (Knave‘s spells are as much a weigh-able item as regular weapons, and Michael Bacon’s conditions also take up slots). I want to go the distance with them, and so pretty much everything takes up a slot: equipment, spells, special abilities, conditions, injuries, illnesses, etc. Inventory slots become Burden slots and represent how much a character can literally and / or figuratively bear.
To offset the fact that the slots will very quickly fill up, the number of slots is equal to the highest attribute, so a character might be able to plough on under the weight of physical and mental burden through physical endurance (CON), strength of will (WIS), bloody-minded optimism (CHA), or however a player wants to describe it. If an attribute drops through injury, the next highest ‘takes over’, so it’s in a character’s interest to be well rounded! It also means that a character won’t be penalised too much from not having a high attribute that they otherwise won’t be looking to use.
Not going to win any beauty prizes, but at least I’ve got a new placeholder in the heartbreaker folder…