This was a session of rest, merry making and a bit of blood spilling, and filled with players very agreeably fixing themselves to the rather obvious plot hooks dangling before them.
Giro Beanna (lvl 2 barbarian)
A huge mischia player made even angrier by the loss of his mother to a magical beast attack. Carries a wooden chest on his back.
Salazar Caltata (lvl 2 rogue)
The scrawny fourth son of a nobleman. Good at hiding in a crowd. A snitch and a sneak.
Vero Anzano (lvl 2 ranger)
An old hunter with a mysterious past. Swamped under an enormous bear cloak.
Arabella Volhollen (lvl 2 fighter) – an archer with societal ambitions. Highly suspicious of and condescending towards pretty much everybody.
After a couple of days’ uneventful travel back to Langarica, our battered crew elected to rest, lick their wounds and enjoy their earnings. Vero returned the fallen Ceasar’s darts to his family – the only remains recoverable after the black pudding. Ceasar’s father, Unai Giovanna, gravely accepted them and welcome the band in for a meal to celebrate the life of his life, as is traditional in this part of the world. Life is cheap, and mischia players tend to spend their share quicker than most.
Vero regained consciousness in his hut the next day with a pounding headache, a new pair of boots, a silver dagger with a finely engraved handle (a serpent attacking a bear attacking a hedgehog attacking a sloth attacking a beetle attacking the serpent) and a large painting of a strange, severe-looking noblewoman. Giro woke up to find that he had won a donkey named Shillelagh.
Avoiding the fun and cheer, Salazar began studying the ‘Patrons and Complications’ book he had found weeks before.
Swallowing a Plot Hook
He made his way to the Cathouse Tragedy to commune with his informant, Zoriane, passing two men – one large, one not so large – lounging by the main entrance. The woman of ill-repute disclosed that she had located the boy who had fled through the crowd with the magical beast on his trail all those weeks ago, and she presented him with a deal – the boy and his older brother were north along the river, and if Salazar and the party would take Zoriane with them she would disclose the exact location. Pressed for detail, she revealed she was fleeing an individual whose secret she had learned. Something about an inheritance.
Salazar agreed, and they continued their discussion as they left. The two men outside approached an introduced themselves as Alexander Bucciarati and his crewman, Manius – two men in a boat. Salazar left Zoriane with them and rounded up the rest of our sore-headed heroes.
A Bruising Departure
The trio made their way to the docks, Zoriane feeding the two the line that Salazar was her lover appeasing her with a spontaneous trip on the river. There was a pair of dubious glances in response, but the gents held their thoughts to themselves. As they waited aboard the Rolling Stoned, however, they were approached by four ruffians, the leader being a particular large fellow. Through aggressive politeness he demanded that Zoriane return with them. Alexander and Manius dashingly placed themselves between her and these visitors, words were exchanged and – as one large bruiser tried to push past another large bruiser – blades and clubs were drawn and swung.
At this point the rest of the gang arrived and dashed in to help. Forgoing such crude activities as stabbing at people, Salazar pulled his Jack Sparrow hat down over his forehead and hurled himself upon a nearby crane. It swung round and sent friend and foe alike tumbling to the ground or into the river. The PCs were fastest to react and set about cutting down their assailants. Seeing another suspicious-looking group on the shore approaching quickly, they flung the unconscious brute of a leader into the boat, hefted the donkey in and made a quick departure northwards.